Enabling video games to gift or grant permission to buy rare or special items. For example, on reaching Grand Wizard status, a player has the right to buy a special t-shirt.
Enable online and on-chain casino customers to earn real world prizes and purchase real world items with winnings without touching fiat.
Physical Twins of Digital Art
Enable NFT artists to offer physical twins, trustlessly via NFTs redeemable for physical artefacts.
Loyalty And Rewards
Enabling loyalty programs and credit card rewards to offer any digital or physical Thing in a standardized, composable and interoperable digitized format, without the cost and friction of intermediaries.
Open digital marketplaces where any Thing can be offered, searched and exchanged with minimized trust and cost.
Enabling exchange tokens to be redeemed for real world rewards directly from an exchange marketplace without touching fiat, differentiating by rewards rather than competing on fees, and thus increasing token value.
Enabling users to exchange their network tokens for digital and physical goods and services, in order to increase user-perceived value and token value.
Enabling self-driving cars to purchase tyres or servicing with autonomous management of disputes and redemption.
Exchange tokens that can be redeemed for real world rewards. Enable exchange users to purchase real world items directly from an exchange marketplace, without touching fiat.
Digital to Physical
Rare or special items within games ecosystems: for example, a player wins the right to buy a special T-shirt, which exists simultaneously inside the game and in the real world.
Autonomous cars could purchase tyres, servicing or other real-world goods and services with entirely automated management of disputes and redemption.